Everyone at Crystal works together and shares content. I was only one of many artists to work on these levels, including Zach Perez, Joshua Bapst, Caleb Strauss, Steven Mortensen, and Chris Cunningham.
For the Water Tower, I was the main Environment artist in this area. from block out to almost final ship. Steven Mortensen optimized and brought this section to final Ship.
the lava lamp was a fun one. its using vertex animation in real-time to deform.
My responsibilities in here were mainly worldbuilding, modeling/meshing, material work.
Chris Cunningham worked on a handful of assets for this area, including the heater and fan.
statues were made by another team.