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Rise of The Tomb Raider - Geothermal Valley

Working on Hubs are challenging but very rewarding when things come together.
I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level.

I modeled and textured cliff rocks, geothermal rocks, traversal rocks and worked on world building for the level.
As well as terrain materials and meshing.