I was extremely fortunate to work with an amazing team on shadow of the Tomb Raider.
My responsibilities ranged from content creation, tiling textures, material work, and world building.
Everyone at Crystal and Eidos Montreal works together and shares content.
I was only one of many Artist to work in these levels:
Eva krzeminski was one of the lighters on the day of the dead level and we worked closely together to get the flow of the level feeling good.
Steve Mortensen and Matt Krotenberg were a huge help in the Day of the Dead section of the game.
together they made lots of props and set dressing items
Steve Mortensen- was responsible for the colorful Skulls and flags waving and roof modules.
Matt Krotenberg -was responsible for the skeleton figures and few of the doors for the houses
together they helped build a town kit for this level and others.