Worked closely with every environment artist while developing this level.
it was a great collaboration and learning experience for a unique space.
prefabs of building assembled by Mark Wahlquist , Richard Pau, and myself
Worked on the modular kit for the lower city kit. which included modeling and texturing the kit.
made roof modular kit and terrain textures and materials
modeled and textured ice cave and helped with the surrounding ice on the level. Initial shader made and developed by Josh Bapst and Jing Jin